Big Update: Monster Improvements, Navigation, Flash Flicker Tweaks & More


Hello!



A new update is available! To download it, please restart your Steam client. As a solo developer, I need a bit more time for updates. Thanks for your suggestions and feedback—I’ve implemented things you mentioned on the forum, in videos, or via private messages.

Gameplay and Horror Improvements

  1. Increased probability of monster attacks in "Normal Game" mode – To increase the difficulty level, the probability of monster attacks has been raised on specific levels. This change makes the game more intense and engaging, requiring more attention and preparation. The "Adventure" mode (no monsters) and "HorrorCore" mode (the highest number of monsters) remain unchanged, allowing players to choose their preferred challenge level.

  2. Added new navigation hints – Additional bloody arrows have been added that appear when an area is illuminated, indicating the correct path. Additionally, some areas now have more light, significantly improving navigation in dark locations and enhancing the overall gameplay experience, especially in more complex levels.



  3. Improved "Disable Flash Flicker" option – Optimized how this feature works. When flickering is turned off, the flash now stays on briefly and fades out slowly, giving the player extra time to look around. This subtle change enhances immersion by eliminating distracting flickering that could divert attention at crucial moments.

    Flash flicker disabled:


  4. Extended default flash duration – The default flash duration has been increased from 0.3s to 1s, allowing players to explore locations without feeling rushed. This also provides a better opportunity to notice details and hidden elements in the environment.

    Default option:


  5. Added option to disable voice-over dialogues – More flexibility has been introduced in the audio settings, allowing players to choose between disabling only voices or muting dialogues entirely. This feature gives greater control over how players experience the story and the extent to which they immerse themselves in narrative audio elements.

  6. Reduced volume of certain sound effects by 30% – Adjusted the volume of sound effects to avoid excessive loudness, which could interfere with other audio elements like music or dialogue. This change aims to create a more balanced sound environment.

  7. Added shutter sound volume control – A new option has been introduced, allowing players to lower or increase the volume of the shutter sound, enabling a customized experience based on personal preferences.

    Lower shutter volume:


Optimization and Performance

  1. Increased FPS and performance improvements – Several optimizations have been made to improve game performance. These adjustments have increased the frame rate (FPS) by 5%-25%, ensuring smoother gameplay and minimizing lag, especially on lower-end PCs.

  2. Reduced RAM usage – Thanks to optimizations, the game now uses less RAM, improving stability, especially during longer play sessions when system resources may be heavily utilized.

Technical Updates

  1. Support for new platforms – The game has been updated to support Windows 64-bit, Windows 32-bit, Mac 64-bit (Intel64 + Apple Silicon), and Linux 64-bit. This makes the game accessible to a broader audience, regardless of their operating system.

  2. Fixes for levels 2 and 3 – Various fixes have been implemented for levels 2 and 3, improving both gameplay and visual quality. Players will notice improved navigation and better-balanced challenges on these levels.

  3. Minor gamepad improvements – Enhanced support for gamepads, eliminating small bugs that could occur when playing with a controller. The game now runs more smoothly on all compatible controllers.

  4. Minor graphical improvements – Small adjustments have been made to some graphical elements, improving the visual quality of the game, especially on older devices.

  5. Minor animation improvements – Small refinements have been made to monster animations to make their movements smoother, such as on level 2.

Other

  1. Demo is ready and awaiting Valve approval – The game demo has been completed and is awaiting approval from Valve, allowing a wider audience to experience the game before its full release.

  2. Various small fixes – A range of minor fixes has been made to enhance the overall gameplay experience, making it more stable and player-friendly.

More updates will be coming soon! Let me know on the forum if you’re missing any features. For example, I could add an option for the camera to function as a flashlight.

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